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Prototype

Scales of
Ardenrift

A competitive euro-hybrid board game where noble houses expand across hexagonal terrain, pact with dragons, and forge a legacy through prestige or infamy across fifteen rounds of strategic warfare and political intrigue.

Players
3–6
Duration
60–90min
Age
16+
Type
euro-4x engine builder
In Development

The World

Welcome to Ardenrift

In Ardenrift, fifteen noble houses vie for dominion over a land shaped by elemental magic and ancient dragon lineages. Each house carries mastery in two elemental arts — Light, Earth, Fire, Shadow, Water, or Air — forging alliances, conquering hexes, and building infrastructure as the Dragon Council watches from above.

The map is modular: every game builds Ardenrift differently. Exploration cards reveal dragon lairs, resource caches, traps, and boons — and the tone sharpens across three ages as the stakes escalate toward the final reckoning.

Gameplay

Three Pillars of Power

Expand

Claim hexes with outposts, upgrade to strongholds, and build infrastructure — mines, banks, docks, druidic circles — that generate resources and lock territory under your domain.

  • Outposts & Strongholds
  • 6 Building types
  • 100 Hex tiles

Explore

Draw from the Exploration Deck to discover dragon lairs, resource caches, ancient traps, and magical events. Each of three ages has its own deck of forty cards — the deeper you go, the higher the risk and reward.

  • 120 Exploration cards
  • 3 Ages of escalation
  • Dragon encounters

Dominate

Wage war, pact with dragons as military allies, navigate the Dragon Council's political pressure, and fight for the Exiled King's Castle — the most dangerous and lucrative seat on the map.

  • Combat & politics
  • Dragon Council events
  • The Exiled King's Castle

Scoring

Two Paths, One Legacy

Every house accumulates both Prestige and Infamy throughout the game. At the end, the game determines which path defines you — the noble guardian or the feared conqueror — and measures your legacy from that identity.

The question is never whether you earn both. It's which identity you were truly building toward — and whether you committed hard enough to outpace every rival on that path.

Prestige

  • Slay infamous dragons
  • Feed all strongholds
  • Remove influence with gold
  • Pact benevolent dragons

Infamy

  • Remove influence with steel
  • Pact infamous dragons
  • Attack prestigious houses
  • Starve during upkeep

At a Glance

The Numbers

15
Noble Houses
15
Rounds
3
Ages
100
Hex Tiles
120
Exploration Cards
6
Elements
36
Dragon Tokens
3–6
Players

Factions

Fifteen Noble Houses

Each house bears ascendancy in two elemental forms of magic. Their names, seats, and vows shape the political landscape of Ardenrift.

Fire • Shadow
Blackfire
Light • Earth
Crystalyn
Water • Light
Mirrorwake
Shadow • Air
Nightvoid
Earth • Air
Amberleaf
Air • Light
Brightwind
Shadow • Earth
Umbright
Fire • Light
Dawnflame
Water • Shadow
Abyssalin
Earth • Fire
Dunestorm
Fire • Earth
Magmelt
Air • Fire
Katsuzan
Water • Fire
Steamborne
Air • Water
Stormheart
Earth • Water
Murkmud

Mechanics

The Rhythm of Play

Every round begins with Upkeep — your territory generates resources automatically based on what you control. Then each house resolves two different actions before the Dragon Sigil passes onward.

The constraint of two unique actions per round means tempo depends on sequencing, not repetition. Planning a strong round means deciding which pair unlocks the most value before the board shifts again.

1

Advance Time

Move the time marker. Check for Dragon Council or age transitions.

2

Resolve Upkeep

Collect resources from influence and domain. Feed strongholds or suffer consequences.

3

Take Two Actions

Explore, expand, build, trade, recruit, attack — pick two, no repeats.

4

Pass the Dragon Sigil

First-player rotates. Dragon Council resolves on rounds 3, 6, 9, 12, and 15.

Our Process

Every detail, crafted by hand.

From the first hex sketch to the final dragon — our artists bring Ardenrift to life.

Artist painting house crests
Sketch → Final hex tile
Designing dragon cards

Playtesters

Voices from Ardenrift

"Placeholder — playtest quote from LeiriaCon 2026."

"Placeholder — playtest quote from LeiriaCon 2026."

"Placeholder — playtest quote from LeiriaCon 2026."

Gallery

Tales from the Table

Currently in Prototype

Forging a New World

Scales of Ardenrift is in active development. The core mechanics, noble houses, and world-building are coming together through iterative playtesting and design. We're looking for players who want to shape this game with us.

If you're interested in trying an early version, book a playtest session and experience Ardenrift firsthand.